ISOCLUSIONS / Cookies & Cream
DOUBLE DUNK.
FULL FLAVOR.
EVERY ANGLE.
BEFORE & AFTER


FLOATING 360°
Film unavailable. Open film ↗
Scene unavailable. Open wide film ↗
A WORLD
OF FLAVOR.
BUILT IN 3D.
DOWN TO THE BITE.
Production notes
Modeled and animated in Blender. The five-second master is rendered at 3072 × 4096, 24 frames per second. Optimized versions serve the film on desktop and mobile. The horizontal scene uses its own native wide camera, preserving the complete set and original animation.
The product completes one full rotation with a gentle hover. Some cookie fragments hold their orientation as they drift; others travel around the product. A modeled, bitten “yum!” cookie passes near the camera. Motion paths were checked for collisions, and the loop returns to its starting state.
The clay and lighting views expose the actual scene construction. The topology view shows the structural control mesh with subdivision disabled and dense overlays hidden for clarity. The unlabelled view removes the printed body film and cap sleeve. Selective gloss and raised relief are art-directed finish studies following the supplied design. A restrained final color grade adds contrast and saturation.
Earlier campaign designs
FOUR FLAVORS.
ONE BIG APPETITE.









